Twelve Sky 2 - Factions
Many centuries ago, the land of China was promising, it was big and the ground was perfect for farming, but it is also a dangerous country to live in.
The land was filled with dark creatures whom could be ruthless, attacking anyone who walked upon their grounds. No one knows where these foul creatures came from, some people say that they came straight from hell, others claim that the monsters are lost souls from deceased humans. But that isn't even the biggest mystery, there are huge stones scattered across China and legends say that these stones somehow give incredible abilities to the people close to them.
Despite the dangers in this land, people began exploring it and banded together to protect each other from these hideous monsters. Creating factions to protect one another and dominate all monsters around them until they were masters of all they surveyed. Their territories grew into the horizons and as the land encroached each others space the disagreement of lifestyle, territory and belief began and to this day an all out struggle exists.
The factions started fighting each other, on a common battle field, for strategic advantage, hoping to crush and conquer all other faction until they are the only survivors and the most dominant faction in the land! Somehow it seemed that some factions were a lot stronger than others, as if they were possessed, was the legend actually true then?
Most factions got destroyed in this great war, only a handful are left. With on top the 3 factions that gained most control over China.
The first one are the Guanyin of the Dragon clan, settled in the East. They trained to be well balanced fighters, with as main weapon the blade, the sword and the long ranging marble. These fierce warriors use their indomitable spirit with deadly accuracy. Proud and loyal, these warriors would rather fight to the death then surrender to an enemy.
The second of these factions are the Jinongs of the Tiger clan, living in the mountains and barren regions to the west where few men dare to go. Their name brings a hush of awe to anyone daring to speak their name aloud. These powerful warriors rely upon their sheer brute strength, and for good reason. These combatants are superior in terms of physical stature alone. Able to wield gigantic spears, stone scepters and bladers with a single hand. Many men have perished due to their overconfidence when fighting Jinong.
The last of these great clans come from the frozen wastelands to the North, they are known only as the Fujin of the snake clan. They are masters of an awesome amount of great and spectacular weapons as the katana and the double blades. These aggressive warriors are even able to devise ways to manipulate the most graceful and sublime sound waves with their lute in order to stealthy torture and exterminate victims over vast distances.
In this era, Guanyin, Fujin, and Jinong are equal in base statistics, so their identity is defined by lore, training culture, and philosophy rather than raw stat advantage.
Guanyin
The Guanyin are the Dragon clan, rooted in the eastern regions and known for disciplined martial tradition.
Their identity is built on balance: mind and body, offense and defense, honor and duty.
They are often seen as noble warriors who value unity and structure, but that calm image hides a fierce will in battle.
Guanyin doctrine teaches that true mastery is adaptation, and their fighters are trained to answer many forms of conflict.
In Twelve Sky 2, they stand as guardians of order who fight not only to win territory, but to preserve their code.
Fujin
The Fujin are the Snake clan from the northern coldlands, feared for precision, speed, and relentless aggression.
Their style favors momentum and pressure, turning quick movement into a weapon as deadly as steel.
Traditional Fujin schools celebrate mastery of paired blades and elegant sword forms, along with specialized arts passed through elite lineages.
Their culture values ambition and sharp instinct, and their warriors are known for ending battles before enemies can recover.
In Twelve Sky 2, the Fujin legacy is one of lethal grace: fast, decisive, and unapologetically dangerous.
Jinong
The Jinong are the Tiger clan, forged in harsh western mountains where survival demands strength and endurance.
Their reputation was built on overwhelming force and unbreakable morale, and even rivals speak their name with caution.
Jinong battle culture honors direct confrontation, where discipline is measured by how long a warrior can stand and keep advancing.
Their veterans teach that power without resolve is meaningless, so mental toughness is trained as hard as the body.
In Twelve Sky 2, the Jinong remain symbols of pressure and dominance, a clan that wins through will as much as might.
Nangin
The Nangin are a secret mountain clan, hidden from the politics of the three major factions.
Entry is rare: only a small number of chosen Guanyin, Fujin, and Jinong are ever accepted into their order.
They live high in the mountains, away from the trade roads, where mist and stone shield their settlements from outsiders.
Marked by their rice hats and quiet discipline, Nangin members are known more by rumor than by open display.
Their lore describes keepers of forgotten techniques and ancient mountain teachings, preserving knowledge that predates the current war.